Course description

Scratch 2 – Building Projects is a project-based course designed for learners who have completed introductory Scratch training or already understand basic block coding. This course focuses on reinforcing coding concepts through structured and creative projects that grow in complexity as students progress.

In Module 0, students are reintroduced to the Scratch interface and project-based learning setup. Then, in Module 1, they dive into the "Swimming Buddies" animation project, learning how to animate sea creatures, edit characters, and synchronize motion to simulate underwater movement.

Module 2 features the classic Ping Pong Game, where learners design paddles and balls, apply physics logic, and use variables to track score. In Module 3, students build a more advanced game — Catch the Bird, focusing on accuracy, timing, and adding interactive game rules like scoring and win conditions.

Finally, Module 4 is a project assignment where learners apply their knowledge to build the Falling Apples Game, combining random events, user controls, and a scoring system.

By the end of the course, students will have completed four exciting projects and gained confidence to develop their own interactive games and animations independently.

What will i learn?

  • Reinforce their understanding of motion, looks, events, and control blocks
  • Animate characters and simulate real-world movement
  • Use logic and variables to build interactive games
  • Apply problem-solving through debugging and testing
  • Complete and share four full creative projects
  • Develop independence in planning and building Scratch games

Requirements

  • Completion of Scratch 1 or equivalent basic Scratch knowledge
  • A computer or tablet with internet access
  • A Scratch account (free to sign up)
  • A desire to build fun and interactive projects!

eNova University

Free

Lectures

29

Skill level

Beginner

Expiry period

Lifetime

Certificate

Yes

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